Canada Scenes
Vintage Building - Vancouver BC
A blast from the past!

The Soft Rock Cafe - Storefront at 1921 West Fourth avenue on February 17, 1985.
Already boarded up after recent Mike Harcourt Mayor campain office usage this old 1930s building awaits demolition before the new Soft Rock structure is built. Note the Graffiti on the store front near the entrance. The figure was done by Vancouver artist Pablo Fiasco who was a popular graffiti artist in the 1980s. Pablo Fiasco - AKA Thomas Anfield is presently exhibiting his paintings internationally - http://www.thomasanfield.com
During the 1970s and 1980s, the Soft Rock Cafe was the place to go for music entertainment in the evenings and/or gaming during the day time. This was the game hot spot for Chess and Go with many round robin tournaments that would last for days on end.
Go is a strategic board game for two players. It is known as wéiqí in Chinese in Japanese, and baduk in Korean. Go is noted for being rich in strategic complexity despite its simple rules.
Go originated in China, where it has been played for more than 2500 years. It is most popular in East Asia, but has gained some popularity in other parts of the world in recent years. Go reached the West through Japan, which is why it is commonly known there by its Japanese name. Additionally, many Go concepts for which there is no ready English equivalent have become known by their Japanese names.
Go is played by two players who alternately place black and white stones (playing pieces, usually made of glass or plastic) on the vacant intersections of a grid of 19×19 lines. The object of the game is to control a larger portion of the board than the opponent. A stone or a group of stones is captured and removed if it has no empty adjacent intersections, the result of being completely surrounded by stones of the opposing color.
Placing stones close together helps them support each other and avoid capture. On the other hand, placing stones far apart creates influence across more of the board. Part of the strategic difficulty of the game stems from finding a balance between such conflicting interests. Players strive to serve both defensive and offensive purposes and choose between tactical urgency and strategic plans.
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